Bloom.

Snap. Play. Learn.

Anythingbecomes
agame.

Photograph the homework, the dinosaur, the pinecone from the walk home. Bloom grows a real 3D learning game out of it — in your child's language, at your child's level.

20s
from photo to playable game
1
brand-new game coded for every photo
0
photos kept, ads or trackers

Games already grown from

a long-division worksheeta plastic T-rexa spelling lista pineconea LEGO fire trucka times-table pagea seashella football stickera clock facea bowl of blueberriesa long-division worksheeta plastic T-rexa spelling lista pineconea LEGO fire trucka times-table pagea seashella football stickera clock facea bowl of blueberries
a bowl of blueberriesa clock facea football stickera seashella times-table pagea LEGO fire trucka pineconea spelling lista plastic T-rexa long-division worksheeta bowl of blueberriesa clock facea football stickera seashella times-table pagea LEGO fire trucka pineconea spelling lista plastic T-rexa long-division worksheet

How it works

One photo. That's the whole job.

No mode to pick, no subject to choose, no level to set. You point the camera. Bloom works out the rest.

  1. 01

    Snap it

    Homework sheet, plastic dinosaur, something they found in the garden. One big button, one photo, no setup.

    Hold steady…
  2. 02

    Bloom reads it

    Bloom pulls out the actual problems on the page, the concepts underneath them, and the mistakes children this age usually make. Then the photo is deleted.

    Read from the photo

    Subject
    Maths
    Concept
    Doubles to 10
    Level
    2 of 5
    Photo read, then deleted
  3. 03

    A game grows

    Bloom codes a completely new 3D game around those exact problems — its own rules, its own world — written in your child's language and starring whatever they are obsessed with this month.

    Level ready

Then you hand over the phone

Big buttons. No way to lose.

Kid Mode fills the screen, asks almost nothing to be read, and can't be wandered out of by accident. Blom cheers, flowers grow, and a three-second press brings you back.

  • 64px touch targets
  • No timers, no leaderboards
  • Three-second parent gate
  • English & Svenska
Play one now
Blom, the Bloom mascot, cheering

Why it's called Bloom

Benjamin Bloom found that one-to-one tutoring moved the average student two standard deviations. Bloom is built to chase that number.

2σ

The 2 sigma problem

A tutored child outperformed 98% of classroom peers. Bloom's job is to put the mechanisms behind that finding into every game it grows.

85%

The 85% rule

Difficulty tunes itself so your child gets roughly 85% right. Hard enough to grow, easy enough to love.

Every miss is taught

A wrong answer never just buzzes. The right one appears with a one-line reason, before the game moves on.

Praise that names the strategy

“You lined up the tens first — that's the trick.” Never a generic well done.

A memory of how they learn

Bloom remembers which concepts stuck and which wobbled, and quietly brings the shaky ones back in later games.

The promise

Photos are read, then deleted.

Your photo is analysed once to grow the game, then removed from storage. No ads, no trackers, no child accounts. Download or delete everything from Settings, whenever you like.

Read the privacy promise

read, then deleted

Questions parents ask

Bloom, in plain answers

Bloom is an app for children aged 3–12 that turns a photo of homework, a toy or anything in their world into a brand-new 3D learning game in under 20 seconds.

What is Bloom?

Bloom is a learning app for kids aged 3–12. A parent snaps a photo, and Bloom's AI writes a brand-new 3D game around it, tuned to the child's age, language and interests.

Can Bloom help with homework?

Yes. Photograph the worksheet and Bloom turns those exact problems into a game. Mistakes are explained right away, so your child learns the method instead of copying an answer.

Is it a new game every time?

Yes. There is no template: for every photo, Bloom codes a completely new game with its own rules and world, designed for that exact homework.

Is Bloom safe for children?

No ads, no trackers, no leaderboards, no countdown timers and no loot boxes. Accounts belong to parents, and every photo is deleted as soon as it has been read.

Does Bloom work in Swedish?

Yes. Bloom works fully in English and Swedish, and each child plays in their own language.

Why is it called Bloom?

After Bloom's 2 Sigma Problem: Benjamin Bloom found that one-to-one tutored students did about two standard deviations better than classroom peers. Bloom tries to bring that kind of tutoring to every child.

Grow today's game.

Free to start. English and Svenska. No ads, ever.