The 2 sigma problem
A tutored child outperformed 98% of classroom peers. Bloom's job is to put the mechanisms behind that finding into every game it grows.
Snap. Play. Learn.
Photograph the homework, the dinosaur, the pinecone from the walk home. Bloom grows a real 3D learning game out of it — in your child's language, at your child's level.
Games already grown from
How it works
No mode to pick, no subject to choose, no level to set. You point the camera. Bloom works out the rest.
Homework sheet, plastic dinosaur, something they found in the garden. One big button, one photo, no setup.


Hold steady…Bloom pulls out the actual problems on the page, the concepts underneath them, and the mistakes children this age usually make. Then the photo is deleted.
Read from the photo
Bloom codes a completely new 3D game around those exact problems — its own rules, its own world — written in your child's language and starring whatever they are obsessed with this month.
Level readyA new game every time
There is no template. For every photo, Bloom's AI writes a brand-new game from scratch, designed to solve that exact homework. Here are three it has already grown — yours will be different.
Then you hand over the phone
Kid Mode fills the screen, asks almost nothing to be read, and can't be wandered out of by accident. Blom cheers, flowers grow, and a three-second press brings you back.

Why it's called Bloom
A tutored child outperformed 98% of classroom peers. Bloom's job is to put the mechanisms behind that finding into every game it grows.
Difficulty tunes itself so your child gets roughly 85% right. Hard enough to grow, easy enough to love.
A wrong answer never just buzzes. The right one appears with a one-line reason, before the game moves on.
“You lined up the tens first — that's the trick.” Never a generic well done.
Bloom remembers which concepts stuck and which wobbled, and quietly brings the shaky ones back in later games.
The promise
Your photo is analysed once to grow the game, then removed from storage. No ads, no trackers, no child accounts. Download or delete everything from Settings, whenever you like.
Read the privacy promise
read, then deleted
Questions parents ask
Bloom is an app for children aged 3–12 that turns a photo of homework, a toy or anything in their world into a brand-new 3D learning game in under 20 seconds.
Bloom is a learning app for kids aged 3–12. A parent snaps a photo, and Bloom's AI writes a brand-new 3D game around it, tuned to the child's age, language and interests.
Yes. Photograph the worksheet and Bloom turns those exact problems into a game. Mistakes are explained right away, so your child learns the method instead of copying an answer.
Yes. There is no template: for every photo, Bloom codes a completely new game with its own rules and world, designed for that exact homework.
No ads, no trackers, no leaderboards, no countdown timers and no loot boxes. Accounts belong to parents, and every photo is deleted as soon as it has been read.
Yes. Bloom works fully in English and Swedish, and each child plays in their own language.
After Bloom's 2 Sigma Problem: Benjamin Bloom found that one-to-one tutored students did about two standard deviations better than classroom peers. Bloom tries to bring that kind of tutoring to every child.